Nuraini, Ni Luh Sakinah and Cholifah, Puri Selfi and Oktiningrum, Wuli and Mahartania, Sri Qayyuumu Gusti (2022) Developing Digital Game Based Learning to Support Numeracy of Elementary School Teacher Education Students. In: 2022 2nd International Conference on Information Technology and Education (ICIT&E), 22 Januari 2022, Malang.
1. aProsiding-2022 - APRIL - IEEE - DEVELOPING DIGITAL GAME BASED LEARNING TO SUPPORT NUMERACY OF ELEMENTARY SCHOOL.pdf - Published Version
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Abstract
Digital Game-Based Learning (DGBL) is a form
of learning innovation that facilitates students to learn gamebased.
This study aims to produce digital game-based learning
products that can improve the numeracy skills of elementary
school teacher education students. The game will be tested for
validity and practicality before being applied in learning. This
study indicates that the resulting product, "CAKAP
NUMERASI" game, is suitable for use in learning and is
practically used in learning. The validation test results from
learning experts in the field of elementary school teacher
education showed a percentage of 95.9%, which was in the very
valid criteria. The results of the practicality test are in the
practical criteria with a percentage of 80.4%. Based on the notes
on the validity and practicality of the media, several ways can
be done to improve the quality of the media before being tested
on a wider range of students
Item Type: | Conference or Workshop Item (Paper) |
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Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Ilmu Pendidikan > Pendidikan Guru SD |
Depositing User: | Administrator Library |
Date Deposited: | 25 May 2023 08:04 |
Last Modified: | 25 May 2023 08:04 |
URI: | http://repository.uniramalang.ac.id/id/eprint/283 |